These documents informed our information architecture and wireframes, which we structured into Activities, Tasks, Considerations, and Team.
- Activities guided users through phases, explaining their importance and potential risks. Within each activity, users can assign tasks, manage timelines, and collaborate with team members.
- Tasks provided an overview of all responsibilities, allowing users to track assignments and deadlines, for both themselves and their team members.
- Considerations addressed factors impacting implementation success, offering strategies to navigate challenges.
- Team provided a place for implementers to manage the user accounts on their project and control editor/viewer permissions
From here we developed moodboards that would guide the direction of the visual design. Because this project was being funded by SickKids, the visual design needed to use the SickKids brand palette. That said, we still wanted the tool to feel as distinct from other SickKids projects as possible. We also wanted the visuals to fit with the existing design done for the Implementation Game. We presented two options and based on client feedback combined elements of both to define our final visual direction. The Implementation Playbook logo was provided by SickKids and was designed to fit within an existing family of implementation products. We then applied our visual style to the wireframes to create our final mockups
We used the mockups as a starting point to create a clickable prototype. We then ran usability testing sessions with eight participants of varying implementation experience and from organizations of different sizes. While feedback was positive, participants expressed a desire for us to define for them what implementation science was before they went through the process of creating an account and logging in. In response, we developed a short explainer video that gave an overview of Implementation Science as well as the tool's value proposition.